Carolyn Dew Carolyn Dew

UX design and research in the civic space

Design leadership for Caseflow

Brief

Veterans receive various types of benefits from the Department of Veterans Affairs. Yet for a small percentage of claims, a veteran will disagree with the decision the VA has made on their claim to benefits. In these cases they will often appeal that benefits decision.

The current wait time for a decision on an appeal is about five years. During this waiting period, the veteran’s health condition may worsen, or they may find themselves in a worse financial or family situation. For example, a veteran with untreated PTSD is more likely to have strained family relationships, have more trouble maintaining employment, and will be more likely to turn to substance abuse.

Additionally, previous user research has found that while the VA aims to provide a collaborative, non-adversarial relationship with veterans, most veterans in the claims and appeals process describe their experience as the opposite.

Caseflow is an enterprise web application with the goal of reducing the time veterans wait for decisions on their appeals. It does this through streamlining VA workflows, keeping track of all cases within the system (in the previous paper-based workflow, physical case files would often get lost), and reducing errors by surfacing the information that employees need to do their job. Caseflow is composed of multiple sub-products that support different parts of a complex system for issuing decisions on appeals – such as Caseflow Queue for organizing cases to be worked, Caseflow Reader for reviewing the documents in a casefile, and Caseflow Hearings to support the scheduling and holding of hearings on appeals.

The Caseflow team is a cross-functional mix of about 30 engineers, product managers, and designers, organized into separate agile teams with their own areas of focus. The entire effort is led by a leadership team composed of a program director, a product manager lead, an engineering lead, and a design lead (my role).

When I joined the Caseflow team in the spring of 2019, they were a few months past shipping a large set of functionality ahead of a critical legislative deadline. Shortly after, the VA-internal digital services organization – which had been leading the effort – abruptly pulled out from the project. This left a leadership and skills gap on the team as well as eroded client trust.

The design team itself found itself undersized and underskilled relative to the scope and complexity of the work. Additionally, as a subcontractor, Nava could not independently make hiring and staffing decisions to correct these gaps.

What I did

  • I provided coaching and mentorship to level up the skills of the designers on my team, while simultaneously advocating – internally and externally –for additional designers with more experience.
  • I established a regular critique practice and delegated facilitation to help team members practice soft leadership skills.
A detail from our critique notes document.
A detail from our critique notes document
  • I developed frameworks and best practices for conducting and communicating user research, as well as securely handling veteran and research participant information.
A diagram showing five major phases of a user research study, with columns for: planning and preparation, data collection, synthesis, communicate and share, act on learnings. Rows show data for estimated timeline of each phase as well as goals, activities, what research needs, outputs, and checkpoints
A diagram showing five major phases of a user research study
  • I created a presentation that better connected the day to day work with the mission of helping veterans to inspire the team across disciplines.
  • I served as product owner for the design system, and helped transition the UI Kit to Figma, so the design team could better share and maintain common patterns and bake in best practices.
An animation showing a page template, part of the Caseflow UI Kit, that uses Figma's layout functions to simulate responsive resizing.
A resizable template in our Figma UI Kit
  • I proposed and initiated design and research presentations as regular parts of our stakeholders’ sprint review meetings, with clear internal goals for the impact we wanted to see on the team. These presentations bolstered client trust as well as design team confidence.
Two diagrams at the top, with the left one showing the current state of our stakeholders' understanding of software development, based on traditional project management. The diagram on the right shows our desired state for stakeholder understanding, which approaches problems from an agile mindset. Below are strategies and tactics the Caseflow design team can use to help nudge our stakeholders from the current traditional mindset to the desired agile mindset.
Diagram to explain design's stakeholder engagement strategy
  • I facilitated conversations that improved the relationship between product and design teams, and worked with the product lead to define how human-centered design fit within the product planning lifecycle. I also prepared the team to transition to a SAFe methodology, ensuring that design and user research were not afterthoughts.
A detail from a collaborative Mural created during a workshop with the Caseflow design and product teams, following the What I Need From You framework from Liberating Structures. On the left are requests that each team made from the other. An image of a diagram made in collaboration with the Caseflow product lead and another design lead. The diagram takes the product managers product development cycle over three program increments, and lays out design and user research activities through that time period so that the product roadmap is informed by user needs. An image I created to explain to our stakeholders how human-centered design would continue to inform product development as we transitioned to a SAFe metholology. Following SAFe terminology, it shows how user research informs decisions from interaction design all the way up to epics.
Visualizations I created to clarify the role of human-centered design in agile product development.

Key Techniques and deliverables

  • design leadership
  • design strategy
  • design system management
  • coaching and mentorship
  • critique

Results

  • I was able to grow the design team so that each junior designer was paired with a senior designer for leadership and coaching. Junior designers grew quickly in their knowledge and experience.
  • Design team went from a period of feeling overwhelmed and burned out to a sustainable and stable workflow.
  • Design system work codified a common set of patterns in a single source to be used throughout the application, moving the application towards more consistency in interaction patterns and visual design.
  • Client trust improved and the contracting team consistently began receiving high evaluation scores from our government partners.